$400k+ Funded on Kickstarter

3,000+ Happy Backers

100% Hand-Made Art

400+ Pages of Cosmic Horror

Chapelwick is a 400+ page campaign setting that blends Cosmic Horror into 5E, integrating Lovecraftian mystery, Gothic dread, and Soulslike challenge into one unforgettable adventure.

WHAT AWAITS IN CHAPELWICK

A sentient city that crawled out of the sea. Few who enter leave unchanged.

Chapelwick’s streets and clock tower under a storm, with an inverted city hanging in the clouds above.

The City That Schemes Against You

Chapelwick is alive, and it's watching. It remembers every door you open and every secret you steal. Then it shifts its streets, its people and its thirteen districts to make you pay.

The city of Chapelwick rising from the sea on giant tentacles, a clock-tower skyline against a huge pale clock face.

A Full Campaign, Levels 1–13

One complete campaign takes your party from 1st level to 13th. Every district hides a new nightmare, and every answer pulls you deeper into the city's grip.

The Nightmare Hunter Prophoria, a long-necked figure, looming over Chapelwick’s moonlit rooftops.

When the Clock Strikes Thirteen

In Chapelwick, even death doesn't bring you rest. Fall, and the city drags you back, keeping you until the clock strikes thirteen. When the final bell tolls, the Nightmare Hunters come to harvest, and every bone they collect becomes another brick in Chapelwick's streets.

A gathering of Chapelwick’s class options, including the twelve subclasses and Bellfounder characters, in a single illustrated group.

Fifteen Ways to Answer the Call

Fifteen new ways to play, each born from the city's darkest secrets. Choose from twelve new subclasses, or take up the Bellfounder, an all-new class with two subclasses of its own.

Mindrift Madness Deck card stack with purple gothic clock tower and tentacle card-back art, beside fanned illustrated Madness and Despair cards

Madness That Escalates Any Game

The longer your party stays, the more the city gets into their heads, and the harder it fights back. Every choice becomes a gamble: steady your mind now, or risk scars that never fade. Play it digitally or with the physical tarot-sized deck, in any 5e game.

A masked royal krewe in feathered headdresses and formal robes parades through Chapelwick's Revelry Quarter

A Score That Haunts the Table

Chapelwick has its own voice. More than two hours of original music follow your party from district to district, so every hunt, chase and boss battle sounds like the city itself.

REVIEWS FROM THE TABLE