$417K+ Funded on Kickstarter

3,000+ Happy Backers

100% Hand-Made Art

400+ Pages of Cosmic Horror

Mindrift Madness Deck on a light grey background: a stacked tarot deck with purple clock-tower and tentacle card backs, beside gold Madness cards and red Despair cards

Madness Mechanic

Double-edged Madness and Resilience effects that stack on players and the city alike. What helps you survive may also be what breaks you.

The Chapelwick clock tower at the 13th Hour, its purple faces stopped just after twelve.

13th Hour Death Mechanic

A Soulslike death system that raises the stakes every time the clock strikes thirteen. Die. Learn. Return. Push closer to the truth.

A tight crop of the Panopticon, a hanging, many-eyed tower of tentacles and pale blue hands, looming over Chapelwick in a lightning storm.

Boss Encounters

15+ raid-style encounters with layered mechanics, multi-phase combat, and abilities that punish predictability.

15 CLASS OPTIONS. EVERY ONE A NIGHTMARE.

Fifteen new ways to play, each born from the city's darkest secrets. Choose from twelve new subclasses, or take up the Bellfounder, an all-new class with two subclasses of its own. Every path is woven into Chapelwick's origins, and every choice pulls your character deeper into its story.

A gathering of Chapelwick’s class options, including the twelve subclasses and Bellfounder characters, in a single illustrated group.
The Nightmare Hunter Prophoria, a long-necked figure, looming over Chapelwick’s moonlit rooftops.

DIE. LEARN. RETURN.

Death is not the end in Chapelwick. It's the curriculum. The Soulslike death mechanic brings you back each day to face the city's encounters again. Every defeat teaches you something new. Every sunrise is another chance to refine your strategy and push closer to the truth hiding beyond the veil.

The golden-domed library district of Quella, rising over autumn rooftops under a bright sky.

13 DISTRICTS. EACH MORE CHALLENGING THAN THE LAST.

Every district you unlock brings new monsters, new mechanics, and new ways to die. The deeper you go, the more dangerous Chapelwick becomes. Enemies adapt. The environment fights back. And the relics you discover grow stronger to match. Exploration is rewarded. Complacency is not.

A masked royal krewe in feathered headdresses and formal robes parades through Chapelwick's Revelry Quarter

A SOUNDTRACK THAT HAUNTS THE TABLE.

An original score built for every moment at the table. Tense investigations. Desperate fights. The quiet dread between them. Over 2 hours of music designed to keep your players locked in from the first roll to the last.

REVIEWS FROM THE TABLE.

WHAT DMs & PLAYERS ARE SAYING.